

The most important thing about Devrim: I never felt like I needed to talk to him to figure out what to do next the map would do that for me. Collect enough and he’ll eventually hand over his own special blend of legendary engram, containing custom weapons and gear that feel right in line with his personal aesthetic of post-apocalyptic athleisure.

He also acts as somewhat of a faction boss for the EDZ, collecting EDZ Tokens as well as various resources stashed throughout the world in exchange for his faction’s reputation points. Stationed at the top of a church tower with his trusty sniper rifle, he packs a salty Western European growl that immediately endeared me to his character, and made me eager to learn about his past and his relationship to the rest of the game’s cast. Speaking of which…ĭevrim Kay is the main NPC of the European Dead Zone, and he serves as the main guide for many of the Adventures you’ll embark upon there. Instead of focusing on Destiny 2’s main story arc, they tell smaller stories that reveal more about the world you’re on and the characters you’ve met. They contain scripted elements, familiar characters, voice over, and story elements that feel comparable to some of the main campaign missions in the first Destiny, but generally don’t reach the bombastic levels of Destiny 2’s campaign - based on the propulsive first mission we played in the beta. The Bungie story team described them thusly: “If the campaign is a novel, Adventures are short stories.” Based on the handful that I played through, that rings true.Īdventures are essentially side missions that you can pick up while exploring the world. You can safely discard your homemade event timer algorithm.Īdventures are totally new to Destiny 2, and represent some of the beefiest content in the European Dead Zone. Tag ’em as a waypoint, and hop on your Sparrow. The best part? Ongoing Public Events and upcoming Public Events are displayed right on the map. In short: it makes it significantly easier to find something fun to do.

It may seem like a subtle tweak, but it - in conjunction with all of the new activities in each zone - dramatically reduces the amount of time between the last activity you did and the next destination for your fireteam. It gives you a geographical overview of the region, and can help guide you to nearby events, quests, and areas of interest. …there’s a map! Accessible via your Ghost at any time, the new map is your guide to the planet you’re on, and the worlds beyond. If each of the locales in the original Destiny was a yacht, the European Dead Zone felt like a cruise ship: massive, and filled with new activities, hidden areas, and narrative clues. Well, after heading up to Bellevue and spending a few hours with Destiny 2’s European Dead Zone, one of the sequel’s four main hub areas, I’m happy to report that it feels like a totally new game. But what about everything else? What about the connective tissue? The changes to the Crucible - from player counts to game modes and on-screen indicators - seemed smart and provided nuanced improvements to an already strong PVP system. The opening campaign mission was a roller coaster, handily dwarfing any of the first game’s main quests. Since we first went hands-on with Destiny 2 back in May, I’ve felt confident that Bungie would deliver on much of what we expect from a sequel.
